<aside> ▫️ Under Heavy Construction. If you would like to help contribute to this please contact Dinusty

</aside>

3D Art

1.0 Getting Started

3D 1.1 Software

3D 1.2 Modeling

3D 1.3 UVs

3D 1.4 Baking

3D 1.5 Texturing

3D 1.6 Materials

3D 1.7 FAQ

2.0 Techniques

3D 2.1 Floating Edge Decals

3D 2.2 Texel Density

3D 2.3 Mask Packing

3D 2.4 Layered Materials

3D 2.5 Face Weighted Normals

3D 2.6 Trim Sheets

3D 2.7 Shaders & You

3D 2.8 Fusion Workflow For Weapons

3.0 Technical

3D 3.1 LODS (Level of Detail)

3D 3.2 Alpha & Overdraw

3D 3.3 GPU Performance for Artists

3D 3.4 Srgb Vs Linear Color

3D 3.5 RGB+A vs RGB Textures

3D 3.6 Polygon Budgets

3D 3.7 Texture Compression

4**.0 Specialized**

4.1 Hard Surface

4.2 Character Artist

4.3 Technical Artist

5**.0 Terms**

3D 5.1 Glossary

3D 5.2 Industry Job Roles

6**.0 References**

6.1 Weapons library

2D Art

1.0 Getting Started

2D 1.1 Software & Tools

2D 1.2 FAQ

2.0 Techniques

3.0 Technical

2D 3.1 Blend modes in Photoshop

Level Design

1.0 Getting Started

LD 1.1 Spatial Communication in Level Design

Fundamentals

1.0 Traditional

1.1 Recommended Reads

1.2 Sketching Studies

1.3 Perspective

1.4 Composition

1.5 Tangents

1.6 Color & Light

2.0 Games Industry

2.1 Job Roles

2.2 Applying For Work

2.3 Art Tests

2.4 Freelance

2.5 Social Media

2.6 Climbing the ladder

Documentation / Breakdowns

The Empire Collection

3.1 Wood Resources

3.2 Metal Resources

3.3 Cloth Resources

3.4 Damage Resources

Pushing Fidelity

Assessments & Exercises

Art Test PBR (Fire Hydrant)

LD to Art Project

Documentation

Career & Portfolio FAQ

Variation Masks

Detail Normals


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