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▫️ Under Heavy Construction. If you would like to help contribute to this please contact Dinusty
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3D Art
1.0 Getting Started
3D 1.1 Software
3D 1.2 Modeling
3D 1.3 UVs
3D 1.4 Baking
3D 1.5 Texturing
3D 1.6 Materials
3D 1.7 FAQ
2.0 Techniques
3D 2.1 Floating Edge Decals
3D 2.2 Texel Density
3D 2.3 Mask Packing
3D 2.4 Layered Materials
3D 2.5 Face Weighted Normals
3D 2.6 Trim Sheets
3D 2.7 Shaders & You
3D 2.8 Fusion Workflow For Weapons
3.0 Technical
3D 3.1 LODS (Level of Detail)
3D 3.2 Alpha & Overdraw
3D 3.3 GPU Performance for Artists
3D 3.4 Srgb Vs Linear Color
3D 3.5 RGB+A vs RGB Textures
3D 3.6 Polygon Budgets
3D 3.7 Texture Compression
4**.0 Specialized**
4.1 Hard Surface
4.2 Character Artist
4.3 Technical Artist
5**.0 Terms**
3D 5.1 Glossary
3D 5.2 Industry Job Roles
6**.0 References**
6.1 Weapons library
2D Art
1.0 Getting Started
2D 1.1 Software & Tools
2D 1.2 FAQ
2.0 Techniques
3.0 Technical
2D 3.1 Blend modes in Photoshop
Level Design
1.0 Getting Started
LD 1.1 Spatial Communication in Level Design
Fundamentals
1.0 Traditional
1.1 Recommended Reads
1.2 Sketching Studies
1.3 Perspective
1.4 Composition
1.5 Tangents
1.6 Color & Light
2.0 Games Industry
2.1 Job Roles
2.2 Applying For Work
2.3 Art Tests
2.4 Freelance
2.5 Social Media
2.6 Climbing the ladder
Documentation / Breakdowns
The Empire Collection
3.1 Wood Resources
3.2 Metal Resources
3.3 Cloth Resources
3.4 Damage Resources
Pushing Fidelity
Assessments & Exercises
Art Test PBR (Fire Hydrant)
LD to Art Project
Documentation
Career & Portfolio FAQ
Variation Masks
Detail Normals
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