Artists

Environment Artists / Level Artists

Introduction

It can be called a number of different names for example, level Artist or world builder. In larger studios environment artists do much less art creation and more propping of a space. Telling stories and working with level designers to realize the space the level designer as blocked out for the level of world. In smaller studios you might do more art creation as a secondary job but the main focus will be building levels with existing assets.

If you would like to look more into this role follow the link below.

Environment Artists


Weapons / Hard surface Artists

Introduction

Weapon artists as well as hard surface artists can be one in the same in some companies. I think it goes without saying that they work on weapons, equipment, and vehicles to a degree depending on the studio.

If you would like to look more into this role follow the link below.

Weapons Artist / Hard surface


Props Artists

Introduction

As a Prop Artist you are an expert on how to build and setup props, having good communication between Level Artists and Tech Artists to produce versatile assets with performance in mind. Working together with Outsourcing studios to produce assets that are in line with the productions' vision.

If you would like to look more into this role follow the link below.

Prop Artists


Material / Texture Artists

Introduction

Material artists are mainly building materials within substance designers but also to some extent building from zbrush or a combination of the two. Building materials based off requests from the team. Texture artists I put in the same category mainly because they are also working on texturing assets within the production pipeline using materials made by material artists as well. It should be noted that texture artists as a specialized role is not all that common. Think also of a texture artist as someone who can make brands and logos for fake business in your fictional world.

If you would like to look more into this role follow the link below.

Material / Texture Artists


VFX Artists

Intro needed

If you would like to look more into this role follow the link below.

VFX Artist


Designer

Quest Designer

Intro needed

Narrative Designer

Intro needed

Level Designer

Intro needed

Gameplay Designer

Intro needed

Technical

Technical Artist

Introduction

Tech artist cover a large range of tasks that can differ between each studio. Their jobs might include but are not limited to things such as: Programming shaders and tools, guiding the studio pipeline, optimizing assets in/out of engine, researching new art tools, creating advanced rigs and implementing assets.

Tech Level Designer

Introduction

A tech LD or Level Designer helps to connect all the systems and maintain the major and even sometimes the minor game loops of the overall game to keep a consistent smooth game experience.

QC / QA

Intro needed

Production

Producer

Intro needed

Project Coordinator

Intro needed