This is a conversion project that Chris Radsby worked on to bring Peter Fields blockout & gameplay from Dreams to Unreal Engine. Inspired by Peters talk on Spatial Communication in Level Design.

Here's Peters Talk if you want to brush up on what Peter discussed.

Here's Peters Talk if you want to brush up on what Peter discussed.


<aside> ❕ Below you will see a zip to download for the project file.

</aside>

LDToArtProject_UE_5_1.zip

Overview of the Level Designed Area

Overview of the Level Designed Area

Why did we do this?

The reasons are simple, but the main one would be:

To provide a functional project for artists to fully art the space up whilst keeping the intention of the level design & gameplay intact.

Gif of some of the areas of the blockout

Gif of some of the areas of the blockout

The End Goal