This is a conversion project that Chris Radsby worked on to bring Peter Fields blockout & gameplay from Dreams to Unreal Engine. Inspired by Peters talk on Spatial Communication in Level Design.
Here's Peters Talk if you want to brush up on what Peter discussed.
Here's Peters Talk if you want to brush up on what Peter discussed.
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❕ Below you will see a zip to download for the project file.
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LDToArtProject_UE_5_1.zip
Overview of the Level Designed Area
Why did we do this?
The reasons are simple, but the main one would be:
To provide a functional project for artists to fully art the space up whilst keeping the intention of the level design & gameplay intact.
Gif of some of the areas of the blockout
- There are very few free projects out there that allow some kind of simulation of the LD to Art handover process that happens inside of studios.
- It can be an interesting challenge for a team or singular artists to tackle a more realistic scenario where you get handed a fully functional level design with already functioning gameplay.
- It has several interesting areas to art up and several chances to be creative with the art and composition.
The End Goal
- I’m hoping to be able to get the community to create the same space in different settings & styles. This is the reason why the blockout is simplified in its shapes to be have an easier time making whatever setting you can come up with and apply it to the level design.
- Cyberpunk? Steampunk? Realistic? Stylized? Jungle? Whatever you can come up with would be interesting to see!
- If we make something cool , it can be highlighted and maybe even shared with the world if willing, potentially even allowing other communities to do cool stuff with it. Like light it, add VFX and what not.