Techniques and Workflows
- Lighting and Related
- Modularity
- Modeling Workflows
- Photogrammetry
- Physically Based Rendering (PBR)
- Rendering and Presentation
- Texel Density
Discipline Specific
- Intro to Game Disciplines
- Character Art
- Concept Art
- Environment Art
- Level Design
- Prop Art
- Texture / Material Art
- VFX
- Weapon Art
Art Theory