To switch between Light and Dark Color Scheme press "Ctrl + Shift + L"


The goal of this challenge is to finish an environment/diorama in a month. There are 14 steps overall. You can organize your time as you wish, while keeping in mind the 1 month constraint. This is a much more interesting challenge if you post your progress and interact with others so we encourage you to post progress regularly, even if very small! If it makes sense for your scene, you can scramble the steps or invert them (ex : Texturing before modeling if you need a trimsheet for your structure).


The example images below are from a project I did prior to Dintober to explain the steps. Read by column. I hope you find them useful!


1st step: Moodboard / Intentions. Define what you’ll be doing for this Dintober, find references of what you want to make. You can either choose a concept to follow, mix references, or sketch something yourself.

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2nd step: Macro Block-out. Create your main composition using prototype assets. Do not add color or detail, focus on big structural shapes.

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3rd step: Micro Block-out. Add prototypes of elements that are secondary and add more depth to your environment. NO DETAILS. Add a camera.

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4th step: Apply a solid color material to your prototypes, and do a first lighting first pass to put emphasis on the important parts of your composition.

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5th step: Tweak what you already have, list and define if you need more or less things. If you don’t feel like you need it and think you should move on, move to step 6.

6th step: Prop Modeling: Architecture/Structure/Terrain unwrap included.

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7th step: Prop Modeling, Main Composition elements (final modelling of the macro prototypes) -Unwrap Included

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8th step: Prop modelling: Secondary composition Elements (micro prototypes) - Unwrap included

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9th step : technical stuff. If you need a skybox, water, particles, anything specific to your environment, this is the step 😊 In the example I set up the glowing fireflies around the lamps, some wave planes and blocked out the creature eyes position behind the glass

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10th step: Texturing - Main Elements

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11th Step: Texturing - Secondary Elements

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12th step: Lighting pass, tweaks.

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13th step: Add more awesomeness. Anything that adds more depth and sparkles to your work and feels good to add in the amount of time you have left!

https://sketchfab.com/3d-models/ill-fated-cabin-e2fe5040bc59422ba5a50dbc516c6d91


14th step: Portfolio time ! Present your work well... AND YOU'RE DONE ! Take the time to render high resolution images and give some thought to your branding. If you've used a concept as reference, Don't forget to tag/credit the Concept Artist! We also have the Dintober logo posted in the discord if you want to add it to your final thumbnails.

phase_images.gif

Don't know where to start? Would rather use a concept? Here are a few you could get inspired from :

Don't forget to credit the artist if you use a concept!

https://www.artstation.com/artwork/ZaqbYX Everywhere is home by Pavel Vophira

https://www.artstation.com/artwork/ZaqbYX Everywhere is home by Pavel Vophira

https://www.artstation.com/artwork/ykeW95 Sacred Bell by Vladimir Ishelin

https://www.artstation.com/artwork/ykeW95 Sacred Bell by Vladimir Ishelin

https://www.artstation.com/artwork/kQEL10 Greywood by Grady Frederick

https://www.artstation.com/artwork/kQEL10 Greywood by Grady Frederick

https://www.artstation.com/artwork/1463EZ Rebirth by Kiara Leneuf

https://www.artstation.com/artwork/1463EZ Rebirth by Kiara Leneuf

https://www.artstation.com/artwork/481ERn CLOCK CAR by Zimmy

https://www.artstation.com/artwork/481ERn CLOCK CAR by Zimmy

Good luck and have fun! It’s always interesting to see everyone’s approach and creativity and we can’t wait to see what you come up with!